However, there are still a few changes that I think are noteworthy. First of all, I think I've fixed the bugs responsible for those annoying crashes during map downloading; I've also reworked some of the netcode to be (hopefully) more solid in general. In addition, CSPSP no longer requires reading from the idstorage (so HBL users -should- be able to play now...). Finally, I added an exception handler - when CSPSP crashes, it will try to print out a blue screen with debug information; this will help me track down bugs faster.
Oh and most importantly, bots now buy their own weapons when they get the money! Awwwyeahhhh.
------------------------------------------------------------------------------- UPDATES ------------------------------------------------------------------------------- -potentially fixed the freezing bug during map downloading -tweaked networking code to be more robust (and caught a few bugs); also fixed major exploits (speedhacking, infinite ammo, etc.) -added check for tempAR (not allowed in multiplayer) -added a menu for server admins to kick/ban players more easily -added graphical gun delay indicator -added a time slowdown effect at the end of a round -fixed the bug in ffa where spectators' scores weren't being reset on new round -added a limit on the rate of chat messages (to prevent spamming) -bots will now buy their weapons when they have enough money -added exception handler (debugging info should now be printed during a crash) -fixed a memory leak with the player icons -fixed a potential divide-by-zero bug -removed idstorage requirement (so CSPSP should run with HBL now - untested...) -fixed a bug where half downloaded maps weren't being correctly deleted -tweaked the server list pinging -v1.91 fixes a small bug with updating profile info
Anyways, enjoy the update! Questions, comments, etc.
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