Whoooooo, after a year and a half, I'm finally ready to release the latest version of CSPSP: 1.7! Sorry it took so long, but life was pretty busy for the past year or so. So, the greatest change in this version is that I stepped a bit away from the whole cs theme; the core gameplay is pretty much still exactly the same, but I've redone the menus and a lot of the graphics. In addition, I've worked a lot on fixing the network code, hopefully the online experience should be smoother than before (as always, I haven't tested it thoroughly, so I'm not guaranteeing anything. Overall, I've tried to make the game more polished by fixing those small little annoyances.
In addition, I would also like to introduce the new cspsp website. While many of you have probably already seen it, I'm officially opening it to everyone to use. It's still under development, so there might still be a few kinks to work out, but hopefully it'll be useful.
Anyways, I've already typed up a more complete listing of the updates in the readme, so I'll just let you read it for yourself:
__________ |-UPDATES- | |__________| Redid graphical style and some layouts for menus Redid most of the graphics for the HUD (health bar, radar, buyzone, etc.) Redid a lot of the networking code (fixed some major bugs) Implemented shadowed strings that are MUCH easier to read Added background tile option for maps Added map overview feature for maps Made enemies appear on radar when they fire Added animated feet for the players Implemented hit/damage indicators (useful in multiplayer) Added muzzle flash Added reload animations Slightly updated gun graphics Improved score screen with mutliple mages so you can see everyone Added camera shake during explosions Removed HE grenade damage through walls Improved collision detection system (no more glitching and bullets going through walls) Updated bullet graphics Implemented a more convenient selection method for team select and buy menus Updated the default guns.txt (knife and HE grenade damage increased) Made nade still go off if you die while throwing it Implemented team chat Moved reloading bar and changed throwing grenade bar Changed initial loading bar style Implemented customizable player icons in multiplayer Added player profile to player info screen Added a lock to nearest player feature for freelook Implemented view angle value for guns (sniper rifles have it on by default) Made player names display over teammates (and everyone when in spectator) Updated secondary animations (hands are together now) Implemented ability to disable ratios Fixed bug where terrorists win when there are 0 people left (regardless of who dies) Added "_ killed you" and "you killed _" message to the HUD Implemented a change team option in the in-game pause menu Fixed a freezing bug in the spectating code Fixed a mistake in the credits Added a new map (cs_italy by Doublehawk) Removed "quit game" optionHopefully the new network code doesn't have any major breakdowns. And of course, comments and suggestions are always welcome.
No comments:
Post a Comment